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Indie games.
Powered by Retrovibe & GOG.
Retrovibe by GOG combines Retrovibe’s multiplatform publishing experience with the expertise and reach of GOG. Together, we help independent developers bring distinctive games to players across PC storefronts and consoles, with hands-on support from development and marketing to launch and beyond.
01 · The lineup
Retrovibe Games
Every game starts with a team that believes in something. Our job is to help them make it happen - from development to release and beyond - while protecting the ideas and personality that make their games their own.
Out nowCOP BASTARD
VHS action FPS
Early-’90s Japan, one tough detective, corridors full of yakuza. No perks, no puzzles.
Coming soonProject Warlock: Lost Chapters
Retro FPS
Jungle rot, space horror and pirate nightmares: three warped new worlds for the Warlock.
Out nowProject Warlock
Retro FPS
One warlock, 110 levels and five dimensions of classic 90s carnage.
Out nowProject Warlock II
Retro FPS
Three warlocks, bigger arsenals and open levels. Everything cranked to eleven.
Out nowShardpunk: Verminfall
Turn-based tactics
Scavenge, hold the line and keep your squad breathing as the rat swarm closes in.
Coming soonShardpunk 2
Turn-based tactics
The Empire has fallen. Run a human outpost, scavenge and face a new, evolving threat.
Out nowB.I.O.T.A.
Action platformer
A merc squad versus an alien outbreak in chunky four-color pixel art.
Out nowImpaler
Arena FPS
Vlad with a shotgun. Waves of monsters, a forest of stakes, one more run.
Out nowUndead West
Roguelite bullet hell
Six-shooters, whiskey infusions and boss-won buffs against a frontier of the undead.
Out nowJanosik
Action platformer
A highland legend reborn as a crisp, fast platform adventure.
Out nowJanosik 2
Metroidvania
The highwayman returns: bigger mountains, deeper caves, sharper axe.
Out nowOnly Lead Can Stop Them
Horde FPS
The dead keep coming and the lead keeps flying in this retro horde shooter.
Out nowSPORTAL
Arcade sports
Sweet Potatoes turn sports inside out, one portal at a time.
Coming soonThe Looter
Action adventure
Grab everything that is not nailed down and get out alive.
Coming soonAfter Hell Freezes Over
Survival horror
A frozen open-world wasteland. Build a shelter, scavenge supplies, survive what roams the dark.
02 · Hands-on publishing
What You Get
Depending on the project we can support:
Positioning and marketing strategy
Sharp positioning, messaging and a marketing plan built around what makes your game yours.
Community and creator activation
Creator outreach, community programs and the players who show up for indie games.
Development / Platform support
Production guidance, QA, porting help and platform relationships across PC and consoles.
Long-tail lifecycle support
Updates, sales strategy and community growth long after launch week is over.
03 · Our process
From pitch to launch - and beyond
Submit your game
Tell us what you’re making, show us what you got, who’s behind it and what kind of support you’re looking for.
We take a look
We review your pitch, the game and its potential fit with Retrovibe by GOG.
Conversation
If there’s a match, we’ll get in touch to learn more about your game, your team and your plans.
Partnership building
We agree on the publishing scope, support, responsibilities and a plan that works for your game.
Launch
From development and marketing to player’s hands - we work together to bring your game to market.
Keep it going
We support published games beyond release, from updates and promotions to new opportunities.
04 · FAQ
Frequently Asked Questions
Why is Retrovibe partnering with GOG?
Because we believe great indie games deserve both the right publishing support and the opportunity to reach more players. Retrovibe brings hands-on publishing experience, while GOG brings platform expertise, marketing capabilities and an established PC gaming community. Together, we can offer developers more ways to bring their games to market.
What kinds of games are you looking for?
We’re primarily interested in single-player games with strong gameplay, a clear creative vision and something distinctive to offer. We work across genres and welcome both experienced studios and smaller teams with promising ideas.
Which platforms do you publish on?
Retrovibe publishes across PC storefronts and console platforms. We work with developers to choose the release strategy that makes the most sense for each game.
Do I keep creative control?
Yes. We believe developers know their games best. Our role is to support and strengthen their vision, not replace it.
Do you provide funding?
Yes, depending on the project. We discuss funding individually, taking into account development needs, the scope of publishing support and the game’s commercial potential.
Do I need a playable build?
Not necessarily. We’re happy to look at projects at different stages of development. A strong concept, promising prototype, compelling trailer or previous development experience can all help us understand what you’re building.
Do you handle marketing?
Yes. Retrovibe provides publishing and launch marketing support, with GOG contributing platform expertise, audience insights and promotional opportunities. Depending on the project, this can include PR, creator outreach, social media, events and launch campaigns.
Can you help with console releases?
Yes. Retrovibe supports multiplatform releases, including platform coordination, certification and launch planning.
Can I submit my game just to GOG?
Yes. You don’t need to be looking for a publishing agreement to submit your game for consideration on GOG. If you wish to self-publish on GOG, please check gog.com/submit-your-game.
What happens after I submit my game?
Our team reviews submissions to understand the game, the people behind it and the kind of support they’re looking for. If we see a potential fit, we’ll get in touch to discuss the next steps.
What happens after launch?
Our work doesn’t end on release day. Depending on the publishing agreement, we continue supporting updates, marketing, commercial opportunities and the game’s long-term growth.
Pitch
Ready to Talk?
Tell us about your game, your team and your vision. Every pitch is read by a human who plays games for a living.

Information is for general purposes only and does not constitute an offer; terms are set solely in the individual agreement with Retrovibe.